Tuesday, June 26, 2012
HR GIGER inspired designs for PROMETHEUS
Labels:
Concept Design,
Horror Film Design,
HR Giger,
Surrealism
Wednesday, June 20, 2012
Daniel Dociu
Daniel Dociu was raised in Cluj, the capital of Transylvania in Romania. After studying art and architecture, he got his Masters in Industrial Design from the Academy of Fine Arts in Cluj. He moved to the USA in 1990 after spending two years in Athens, Greece, and he has lived in the Seattle area since 1991.
After working as a toy designer for two years, Dociu wisely jumped ship to interactive entertainment. “I’ve been working as an Art Director in the games industry ever since,” says Dociu, “for companies like Squaresoft, Electronic Arts (twice!), and Zipper Interactive. I have done consulting for Microsoft and freelance work for Wizards of the Coast, Digital Anvil as well as a fair share of small developers who have come and gone.” For the past five years, Daniel Dociu has been with ArenaNet, a fully owned subsidiary of NCSoft, in an art director and lead concept artist role. More recently he's stepped into the Chief Art Director role for NCsoft, overseeing visual development for all of NCsoft's North American projects, with particular focus on ArenaNet's Guild Wars 2.
MORE OF DAN'S ART CAN BE FOUND HERE
http://tinfoilgames.com/
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